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05.17.2020 | Project 3 - Final Look Development

Writer: Jeremy Moore
Jeremy Moore
May 17, 2020
1 min read

Updated: May 21, 2020

I finished adjusting my maps in Substance Painter and fixed the color and roughness of the inner mouth and tongue.


Additionally, to add a little flair to my chameleon, I decided to have the color change slightly throughout the animation. I did this by reading my painted base color map into an aiColorCorrect node. I then keyed the "Hue Shift" to have the colors change throughout the animation. I've decided to have him go through three stages (shown below). He starts off more yellow-orange, then transforms into its original yellow-green color and then lastly it becomes a really rich green color.


With all these aspects set up, I set up my render layers so that I could set up my node network in Nuke. I originally only had one ground occlusion and one object occlusion layer, but after my first composite, I realized that the shadow didn't seem dark enough, so I created a second ground occlusion layer to give a core to my contact shadow and create depth and believability.

  • Object Occlusion
  • Shadow
  • Ground Occlusion
  • Core Shadow
  • Beauty

Now that I've composited everything together, it's time to optimize my render settings and begin rendering my animation for the final composite.


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©2020 by Jeremy Moore

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