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05.24.2020 | Project 3 - Completed
Before I compiled my breakdown video, I wanted to add some finishing touches to my ball match by color correcting and adding a texture...

Jeremy Moore
May 24, 20202 min read


05.21.2020 | Project 3 - Wrapping Up
After rendering out my animation I noticed that the bounce light from my white ground plane was too strong on the feet, which lessened...

Jeremy Moore
May 21, 20202 min read


05.17.2020 | Project 3 - Final Look Development
I finished adjusting my maps in Substance Painter and fixed the color and roughness of the inner mouth and tongue. Additionally, to add a...

Jeremy Moore
May 17, 20201 min read


05.15.2020 | Project 3 - Look Development Continued
In substance painter, I went ahead and painting the color map for my chameleon. It took me while to develop a design that looked...

Jeremy Moore
May 15, 20201 min read


05.10.2020 | Project 3 - Look Development
I've begun the early processes of developing the chameleon's skin texture. Like I mentioned in my previous post, I want to achieve a look...

Jeremy Moore
May 10, 20201 min read


05.08.2020 | Project 3 - Camera Track
To create my 3D camera track in Nuke, I began by reading in my .mov file and then wrote it out as a .tif sequence. Then I used that image...

Jeremy Moore
May 8, 20202 min read


05.02.2020 | Project 3 - Set-up and Animation
So I've begun my process of setting up my camera and lighting for my scene. I used the photo references taken by Austin Aguliar and took...

Jeremy Moore
May 2, 20201 min read


04.30.2020 | Project 3 - Compositing Animated Assets
For this project, we've been tasked with compositing an animated asset into a live-action scene. Since I'm an animator, I feel like it's...

Jeremy Moore
Apr 30, 20201 min read
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