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05.24.2020 | Project 3 - Completed
Before I compiled my breakdown video, I wanted to add some finishing touches to my ball match by color correcting and adding a texture...
Jeremy Moore
May 24, 20202 min read
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05.21.2020 | Project 3 - Wrapping Up
After rendering out my animation I noticed that the bounce light from my white ground plane was too strong on the feet, which lessened...
Jeremy Moore
May 21, 20202 min read
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05.17.2020 | Project 3 - Final Look Development
I finished adjusting my maps in Substance Painter and fixed the color and roughness of the inner mouth and tongue. Additionally, to add a...
Jeremy Moore
May 17, 20201 min read
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05.15.2020 | Project 3 - Look Development Continued
In substance painter, I went ahead and painting the color map for my chameleon. It took me while to develop a design that looked...
Jeremy Moore
May 15, 20201 min read
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05.10.2020 | Project 3 - Look Development
I've begun the early processes of developing the chameleon's skin texture. Like I mentioned in my previous post, I want to achieve a look...
Jeremy Moore
May 10, 20201 min read
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05.08.2020 | Project 3 - Camera Track
To create my 3D camera track in Nuke, I began by reading in my .mov file and then wrote it out as a .tif sequence. Then I used that image...
Jeremy Moore
May 8, 20202 min read
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05.02.2020 | Project 3 - Set-up and Animation
So I've begun my process of setting up my camera and lighting for my scene. I used the photo references taken by Austin Aguliar and took...
Jeremy Moore
May 2, 20201 min read
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04.30.2020 | Project 3 - Compositing Animated Assets
For this project, we've been tasked with compositing an animated asset into a live-action scene. Since I'm an animator, I feel like it's...
Jeremy Moore
Apr 30, 20201 min read
5 views
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